Tales of Arise - Part 1: Starting Up
Written on Wednesday, December 1st, 2021
Posted on Wednesday, July 13th, 2022
2 min read
Note: You can skip ahead to Part 2 if you want to get to the real gameplay. This part is just for setting up the game.
Alright, here I go to play the newest entry in the Tales franchise!
The 25th Anniversary Tales logo pops up...
Along with the Unreal Engine logo...
Autosaving prompt's on, next I choose English voice...
The OP immediately starts playing, showing the cast of characters, the main duo looking on a cliff. Now we see each character: first, the young woman walking opposite people in academic uniform...
There's a man in a very earthy place...
And there's Hootle...
And there is Mayor Law...in a blizzard yelling in front of the snowy town...
Who are these villains? Who is that black hooded assassin our masked man is fighting?
And there's everyone in a grassy plain...
And that's it for the OP.
I press start, trying to take a screenshot, but no good.
Next, more legalities to go over...
It takes me awhile to read over at this point, I can't be too careful...
At least the devs are explicit on what data they collect...
I decline the last part of the agreement, which is optional, and is only meant for the devs to collect data.
For some reason, I can't take screenshots...
I go back to the menu, and to the gallery to double-check. The screenshots I took are there! I do wish there was an indication that I took one...
After taking some out, I fiddle around with the screenshot options, and set it back to easy screenshot mode again...
Back to the game!
While changing subtitle options, I noticed a set of glyphs as a transition effect.
I go back to the PS menu (sorry!) and realize the screenshot notification is off! I turn it back on...now let's get started.
Adjusting the voice volume, I can hear "Demon Fang." Looks like this game's going back to its roots for its protagonist.
After some input fixes, here we go!