Super Mario RPG - Part 14: Back Into the Sewers
Written on Saturday, August 12th, 2017
Posted on Tuesday, October 24th, 2023
2 min read
While shopping for more stuff, I take a look at what the Trueform Pin does: when equipped, it prevents the person who wears it from getting turned into a mushroom or a scarecrow...
I equip the Antidote Pin for Mallow, and the Trueform Pin for Mario. I also check the rest of the menu. I still have that Cricket Pie, and the Star Piece.
At the entrance to the sewer, I use the Flower Jar, and jump in!
Save early and often!
I avoid the jumping Goby out of water as I sink into the northeastern pipe...
Out of curiosity, I jump in the middle of the Rat Funk's circle...
The Hobgoblin uses Dark Claw to poison Mario!
Turns out I can use Able Juice as an antidote...
Out of one battle and into another...
Boos can use Lightning Orb as their special ability!
I use Mallow's new ability to see how much health they have...
Shadow: 85 HP
Boo: 43 HP
Mario gets a "DEFENSE UP" flower!
There's a lot of Rat Funks scurrying about in here...
In one battle, an Elegy from a monster silences Mario!
The only way forward would be to get into that green pipe, but it's submerged underwater...
Another thing I just discovered: if I press Y (or square) at the right time using Mallow's Scan-like ability, I can also read the enemy's mind!
In one battle, I get lucky and have two "ONCE AGAIN" flowers in a row for Mario!
After sinking into another pipe, I'm now in the next area. There's a lot of Boos here...
I accidentally jump on the bouncepad, taking me back outside!
I heal the party and jump back in the sewers, saving on the way...
I'm back at the Boo's area, where I step on the pulsing green switch, which drains the sewer water.
Into the once submerged pipe, I see chest blocks, more Boos, and a save block.
In one of the chest blocks is a Mushroom, healing everyone!
I save and stop here.